Showing posts with label google eath. Show all posts
Showing posts with label google eath. Show all posts

Tuesday, March 3, 2009

Open Geoprocessing: Let's Share Some Code

About 2 weeks ago, I released a screencast discussing the use of the Google Earth API and the ESRI JavaScript API to bring Geoprocessing capability to the free Google Earth platform.

Since that time, I've been demonstrating the demo at the Google Earth Enterprise Users Conference, the ESRI Federal Users Conference, and the NOAA GeoTools conference, and lot of folks have asked for the source code.

I always wanted to make this code open and available for all to implement and improve on, so I've released it to a new Google Code Site: Open Geoprocessing.

I'm looking for anyone interested in flushing out some of the functions to make it more robust, but also looking to move on from utilizing the ESRI JS API for the geoprocessing to doing the same type of geoprocessing using some completely free Open Source Geo tools.


Here's how I see this working, let me know if I'm totally off in the wrong direction:



Tuesday, April 15, 2008

Google Earth 4.3 3D StreetView Starts To Solve “Immersive Hotdog Problem

Hmmm... This Looks Familiar.....


Courtesy Frank Taylor GEBlog.com.


Kinda like what I proposed December 30th, 2007??


"Can You Solve The 'Immersive Hotdog Problem'?"


While I contact my lawyer about possible Google royalty checks, it is great to see this capability brought to life - and I really like the blend effect that is presented when you click between each immersive sphere to give the sense of warping / traveling between each position.

What would be really fantastic would be for Google to release information on how this is done - particularly if you have an ImmersiveMedia set up of your own - but even if you just have an IPIX system it would be extremely helpful.

However, right now it is still more like a peapod than a hotdog - you can jump from pea to pea and turn the sphere into a mercator projected photo, but the true geometry that is collected in each sphere is not being projected out to the correct positions yet to create the solid hotdog.

How can we make that work? Is a new PhotoOverlay geometry type needed?

Whom do we ask for that? Google or the OGC?